“Where should we place the mini map?”

If you are involved in the game development process, you’ve probably heard about this question before. Especially UX/UI designers are confronted with this question as they are responsible for the conception and design of the mini map, a key element in the user interface of many games. Therefore I was very curious to find out more about their decision-making process, where to place the mini map in the HUD. Is it important at all? Several posts in different game forums suggest that the wrong placement might be a source of annoyance. Or should designers just follow the current conventions? Are there actually any conventions? Continue reading


Complexity and Success in Games

Why should I bother trying to establish a relation between the complexity of a game and its success? Real data on sales and perceived complexity suggests seemingly conflicting evidence. We all know Tetris, which doesn’t seem to be complex at all, but is one of the most successful games that ever existed. On the other hand, one could argue that Grand Theft Auto is equally successful1, while being more complex by multiple degrees. Does this mean that any relation between complexity and success is purely coincidental? Or do we have to dig deeper to grasp the coherence? Just follow me on my way of reaching clarification Continue reading

Do more insights equal better results? When neuroscience meets user research…

The hype of using neuropsychological methodologies finally arrived in the area of user research, with a particular focus on user testing. One of 2012’s UXCamp Europe presentations was titled “next level of usability testing”, advocating the use of Electroencephalography (EEG), Electromyography (EMG), and Electrodermal activity (EDA) for testing the UX of websites. In this post, I’d like to discuss the additional value of this method for UX research in general, but also with regard to games, the associated costs, as well as clarify the question, whether it makes sense to apply this method. Continue reading